STATUS.EMI
Table of content:
- Introduction
- The first data: Executable of the current game mode
- The StatusMenu texture (2 and 3)
- Two palettes for menu
Introduction
This file represent all the Status Menu data, when you press Square in game.
The file contains 8 data:
| Index | Size | Type | Description |
|---|---|---|---|
| 1 | 117578 | Executable | Executable of the current game mode StatusMenu |
| 2 | 32768 | Image | Texture of the menu tiles |
| 3 | 32768 | Image | Texture of the menu backgrounds |
| 4 | 512 | Palette | Palette for the menu tiles and backgrounds |
| 5 | 512 | Palette | Palette for the menu tiles and backgrounds (bis) |
| 6 | 3616 | Audio Samples (Header) | Audio samples header (menu buttons sounds?) |
| 7 | 44 | ??? | Small unknown file, maybe some pointers inside |
| 8 | 64560 | Audio Samples (Binary) | Audio samples binary (menu buttons sounds?) |
The first data: Executable of the current game mode StatusMenu
The RAM Index of this data is 0x801D0C00.
This data is actually the “StatusMenu” game mode executable.
This is MIPS code, and there are interactions with the base executable SLES_.......
This executable contains all the menu behavior.
EDIT: 2025/04/06
The function FUN_8014E3D4 do something with palettes! Need to know what ~
The StatusMenu textures (2 and 3)
This texture is located at the second index of the STATUS.EMI file, and contains tiles of:
- Characters portraits
- Menu Icons
- Menu Layout
The texture has a width of 128 pixel, and is encoded in 4bpp.
For the characters portraits, they are tiles of 40x48. They use the following palette in file like this:
| Characters | Palette index | Palette Row |
|---|---|---|
| Adult Ryu | fourth | 01 |
| Young Ryu | fourth | 11 |
| Tepo | fourth | 12 |
| Young Rei | fourth | 13 |
| Adult Rei | fourth | 13 |
| Young Nina | fourth | 15 |
| Adult Nina | fourth | 15 |
| Momo | fourth | 00 |
| Garr | fourth | 02 |
| Pico | fifth | 13 |
| Dragon | fourth | 14 |
Information
Looks like the tiles are aligned in rows of 256 x 40 pixels
Two palettes for menu
They are the forth and fifth data of the STATUS.EMI: They contain characters portraits and menu colors.
Todo
Still a lot to do in this file!